MV 0.2.0 Changelog
+Added: Health, player dies when health reaches 0
+Added: Shields, health does not go down until shields reach 0
+Added: Alien tiles and backgrounds
+Added: Alien zappers
+Added: Small power cells
+Added: New music: After and Beorge (temporary names)
+Added: Landing effect
~Changed: Improved weapon cycling when player only has 2 weapons
~Changed: Energy bar is now pixel perfect
~Changed: Player abilities are now saved as a byte rather than booleans
~Changed: Restructed codebase, may have introduced some bugs
~Changed: Tweaked explosion effect
=Fixed: Music plays at default volume when starting the game
=Fixed: Enemy bullets don't damage player if they spawn inside player
=Fixed: Objects can get desynced if saving in cold dimension
-Removed: T-Infinity music
Files
Get Ruptured Beta
Ruptured Beta
A metroidvania where each level is two
Status | In development |
Author | Limited Limitations |
Genre | Platformer |
More posts
- MV 0.7.2 ChangelogJan 21, 2023
- MV 0.7.1 ChangelogJan 16, 2023
- MV 0.7.0 ChangelogJan 15, 2023
- Beta MV 0.6.0Dec 22, 2022
- MV 0.5.1 ChangelogOct 27, 2022
- MV 0.5.0 ChangelogOct 27, 2022
- MV 0.4.0 ChangelogSep 10, 2022
- MV 0.3.0 ChangelogAug 30, 2022
- MV 0.1.0 ChangelogJun 16, 2022
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