MV 0.7.0 Changelog
+Added: Enemies now drop loot on death
+Added: Frame backgrounds
+Added: Guns can now be placed as collectibles
+Added: Level transition triggers
+Added: Knockback
+Added: Enemy health
~Changed: Bullets now emit light
~Changed: Clicking an object while a tile is selected now places the tile rather than selecting the object
~Changed: Enemy bouncers can now scale
~Changed: Tweaked several sounds, mainly their volume
~Changed: Many balancing changes to energy
~Changed: Pushers now only reverse if moving the opposite direction to a projectile
~Changed: Pushers now have a larger weak point
~Changed: Object properties menu now changes on button released
~Changed: Minor background improvements
~Changed: Tweaked dirt backgrounds
~Changed: Minor movement tweaks
=Fixed: Gun fire sound cut off when switching weapons
=Fixed: Sounds take the volume of the next sound to play from that source
=Fixed: Spawnpoint selection box is now the correct size
=Fixed: Properties menu does not disappear when selecting object without exposed properties
=Fixed: Object scale sometimes gets messed up
=Fixed: Level end now functions again
=Fixed: Input disabling now works, so hopefully no more walking in the level end screen
=Fixed: Door properties don't load in editor
=Fixed: Energy meter does not update when energy refills completely
Files
Get Ruptured Beta
Ruptured Beta
A metroidvania where each level is two
Status | In development |
Author | Limited Limitations |
Genre | Platformer |
More posts
- MV 0.7.2 ChangelogJan 21, 2023
- MV 0.7.1 ChangelogJan 16, 2023
- Beta MV 0.6.0Dec 22, 2022
- MV 0.5.1 ChangelogOct 27, 2022
- MV 0.5.0 ChangelogOct 27, 2022
- MV 0.4.0 ChangelogSep 10, 2022
- MV 0.3.0 ChangelogAug 30, 2022
- MV 0.2.0 ChangelogAug 23, 2022
- MV 0.1.0 ChangelogJun 16, 2022
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