0.7.0 Changelog
+Added: Several new tiles
+Added: Level bounds handles, replacing the old menu
+Added: Levels folder is now created on startup
~Changed: Overhauled level editor UI
~Changed: Reduced base music volume
~Changed: Open levels folder button now takes you directly to the levels folder
~Changed: Tweaked several existing tiles
~Changed: Checkpoint now switches to disabled sprite when another is activated
~Changed: Polished the design of Beorge
~Changed: Removed all emotion from Beorge
~Changed: Collecting Rupture Core or Gun plays a different sound
~Changed: Checkpoints now save player abilities
~Changed: Tweaked several tooltips
~Changed: VFX can now be rotated, they now spawn at the edge of the tile
~Changed: Rupture Core has new sprite
~Changed: Grid is now based on screen size, assuming 16:9 aspect ratio
~Changed: Cold sun now has glare again
~Changed: Background now extends properly when zoomed out
-Fixed: You can now enter large negative numbers in level bounds (They got removed so this does nothing)
-Fixed: Horizontal zoom now centers properly when screen is wider than level
-Fixed: You can no longer jump on shockers
-Fixed: Bullet sparks now spread out properly
-Fixed: Enemy bullet sparks are now red
-Fixed: Probably fixed more things and forgot to record them
Files
Get Ruptured Beta
Ruptured Beta
A metroidvania where each level is two
Status | In development |
Author | Limited Limitations |
Genre | Platformer |
More posts
- MV 0.7.2 ChangelogJan 21, 2023
- MV 0.7.1 ChangelogJan 16, 2023
- MV 0.7.0 ChangelogJan 15, 2023
- Beta MV 0.6.0Dec 22, 2022
- MV 0.5.1 ChangelogOct 27, 2022
- MV 0.5.0 ChangelogOct 27, 2022
- MV 0.4.0 ChangelogSep 10, 2022
- MV 0.3.0 ChangelogAug 30, 2022
- MV 0.2.0 ChangelogAug 23, 2022
- MV 0.1.0 ChangelogJun 16, 2022
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